Esports

Aside from the following special betting rules, the common betting rules apply. The special rules will take precedence over the common rules nevertheless.

  1. General Rules
  2. Match
  3. Map Winner
  4. Team to Draw First Blood
  5. Team to Score the Next Kill
  6. Team to Score the Most Kills
  7. Total Kills Scored Over/Under
  8. Team to Destroy the Next Tower
  9. Arena of Valor
  10. COD
  11. Counter Strike 2 (CS2)
  12. Dota 2
  13. Efootball
  14. Fortnite
  15. Free Fire
  16. Heroes of The Storm
  17. Honor of Kings
  18. King of Glory
  19. League of Legends
  20. Mobile Legends
  21. Overwatch
  22. PUBGRainbow Six
  23. Rocket League
  24. StarCraft 2
  25. Valorant
  26. Wild Rift
  27. WOW
  28. Futures/Outrights
  29. Betbuilder / Same Game Parlay / Same Game Multi
  30. Flash / Micro Markets

1. General Rules

a.) Individual game title/event rules may override this rule so please refer to the individual game title/event rules applicable.

b.) Bets will only be accepted up to the official starting time of an event, unless:

(i) it is a In-Play bet; or

(ii) the event commences before the official starting time, in which case only wagers accepted before the start of the game will be considered valid. 

A bet is deemed void (even if accepted) in all other cases.

c.) We reserve the right to resettle an event where an error has occurred with the resulting process. Where the resettlement is carried out 24 hours or more after the initial settlement, customers will be notified by email.

d.) If a bet is void at any time, affected multiple/parlay bets (excluding same game/parlay bets), multiple bets will be recalculated excluding that selection. If a selection of a single same game multiple bet (not combined with another same game multiple bet) is void at any time, the whole same game multiple bet will be void. However where a same game multiple bet is combined with one or more bets to form a larger multiple bet, if the same game multiple selection is void at any time, the combined multiple bet will be recalculated excluding that selection. Noting that in these circumstances, selections within a same game multiple are combined and considered as one selection.

e.) The winner of an event or game shall be determined on the date of the event’s conclusion in accordance with the event’s rules and regulations. We shall not recognize suspended games, protests or overturned decisions for wagering purposes.

f.) Where an event involves the same two players or teams playing multiple games or maps, for example "best of 3", and one or more games or maps are not played because the result of the event has already been determined, bets on un-played games or maps are void and stakes refunded.

g.) A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases. If a Map is remade or rewound by Chronobreak or similar method, any markets that have already been determined (such as First Blood, First Tower, etc.) will not be changed. Any markets that have not previously been determined will be settled based on the results of the remade or rewound Map. If maps are subject to a pause but restart as planned bets will stand.

h.) Dates and start times are shown for information purposes only and may not be accurate. Where an event is canceled, postponed or interrupted and not completed within 24 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 24 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are canceled or further postponed.

i.) In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike 2 (CS2), or the team to score a particular numbered kill in League of Legends or Dota 2), the index determines the objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.

j.) If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actual scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded. Map winner and matchup winner bets stand.

k.) Where a publisher or event organizer announces or declares any material change to the structure of a tournament, game, event or otherwise (including, but in no way limited to team numbers in a match in a series or event, the time, location or date of events), and we consider reasonably that such a change will have a material impact on a market or bet taken on or involving that tournament, event or otherwise, all bets may be voided by us at our sole and reasonable discretion.

l.) Such action will take place as soon as reasonably practicable following such announcement or declaration. All bets, including multiple bets that rely on more than one event, competition or otherwise, which are canceled will be recalculated in a manner solely decided at our discretion.

m.) Bets will be void if the fixture is listed incorrectly.

n.) In the event of a team name change occurring as a result of a team leaving an organization, joining another organization or officially changing their name, all bets will stand.

o.) Bets are settled based on the official broadcast of the game by the publisher or event organizer. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. The rules below may apply to different games, e.g. Team to Score the Next Kill applies to both LoL and Dota2. Specific rules that apply to only one type of game will be highlighted where appropriate.

p.) In a fixture where one team has an advantage of one or more maps awarded as part of the tournament format (for example due to one team coming from the upper bracket in a double elimination format), If there is a 1-0 advantage, map offering will start with Map 2, if there is a 2-0 advantage, map offering will start with Map 3, etc.

2. Match

a.) Who will win the match up

(i) If there is a change in the number of maps or games played bets placed on this market will stand.

(ii) If any match is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void.

(iii) In the case of any match being awarded to one player or team via a forfeit, all bets on match markets are considered void except for markets that have already had their result determined at the time of the forfeit.

3. Map Winner

a.) Who will win the map

(i) If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map are void.

(ii) For maps where one team surrenders, the winning team is the team that did not surrender.

(iii) In the case of any map being awarded to one player or team via a forfeit, all map markets for that map are void except for markets that have already had their result determined at the time of the forfeit.

(iv) Once a map is played to completion, all bets placed on these map markets will stand, regardless of any later maps being forfeited or abandoned.

4. Team to Draw First Blood / Tower / Dragon / Baron / Roshan

a.) Which team will score the first kill, or obtain the first objective, on the Map.

b.) The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

c.) The official broadcast, or game API if available, is definitive in determining who secured the first Objective, where ‘Objective’ is indicated in the market name.

5. Team to Score the Next Kill

a). Which team will score the next kill on the map.

b.) The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

6. Team to Score the Most Kill

a.) Which team will score the most kills on the map.

b.) The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

7. Total Kills Scored Over/Under

a.) The Total number of kills scored on the map.

b.) The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

8. Team to Destroy the Next Tower

a.) Which team will destroy the Next Tower.

b.) For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.

9. Arena of Valor

a.) If a Map starts with fewer than 10 competitors all bets on the Map will be void.

b.) If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.

c.) If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.

10. COD

a.) Map/Round Betting - bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.

b.) Round Betting - if a round is replayed due to a disconnection or non-player related technical issue, pre-game and In-Play Next Round bets will stand on the replayed round in accordance with the official result. In-Play bets on Current Round markets will be void and the replayed round will be treated as a separate entity.

c.) Kill markets - will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available.

d.) Bomb markets: Will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available.

e.) Hardpoint - settlement of the handicap market is based on the final points score at the end of the specified map. Settlement of Leader after Hardpoint ‘x’ is based on the team with the higher points score after the specified Hardpoint number.

f.) Search and Destroy - settlement of the handicap is based on the final round score of the specified map.

g.) Capture the Flag - settlement of the handicap market is based on the total flags captured at the end of the specified map.

h.) Gridiron/Uplink/Blitz - settlement of the handicap market is based on the score at the end of the specified map.

i.) Domination - Settlement of 1st Half markets is based on the 1st half/round of the map. Settlement of the handicap market is based on the final points score at the end of the specified map.

11. Counter Strike 2 (CS2)

a.) If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all bets on that Map will be void.

b.) If a Map starts with fewer than 10 competitors all bets on the Map will be void.

c.) Where Overtime can be played, this will be included in the settlement of markets; unless the Draw selection is quoted for a specific market, in which case settlement will be based on regulation time only.

d.) Rounds 1-12 constitute the first half of CS2 Maps.

e.) Map/Round Betting - bets are void if the statutory number of maps/rounds are changed, or differ from those offered for betting purposes.

f.) Round Betting - if a round is replayed due to a disconnection or non-player related technical issue, pre-game bets will stand on the replayed round in accordance with the official result. All In-Play bets on the affected round will be void unless the outcome is already determined and the replayed round will be treated as a separate entity.

g.) Player Match-Ups - in the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined. If a player does not take part in a map, all bets on that player will be void.

h.) Kill markets - will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available.

i.) Bomb markets - will be settled based on bomb events in official round time. Bomb Plants or Detonations after the round has ended do not count for settlement purposes.

j.) Pistol Rounds - specifically for any Pistol Round market, a Pistol Round is defined as the first round of either half, for settlement purposes.

k.) If a Map is rewound by “Match Medic” to a round other than Round 1, all markets will be settled based on the result after the round the Map was reverted to. Markets that are invalidated by the “Match Medic” will not count (e.g. Total Player Kills, Total Rounds Odd/Even) for settlement purposes.

l.) If any Map is switched to CS:GO, all Match and Map markets that are affected by the change from the Max Rounds 12 Format to the Max Rounds 15 Format will be voided.

m.) Team to Win the Next Round

(i) Which team will win the next round

(ii) In the event that a round is abandoned all bets on this market will be void.

n.) Map Rounds Handicap

(i) The result of the map after the stated handicap has been applied.

(ii) In the event of an abandoned map or disqualification bets will be void unless the result of the handicap has already been determined.

12. Dota 2

a.) If a Map starts with fewer than 10 competitors all bets on the Map will be void.

b.) If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets will stand.

c.) If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets will stand.

d.) First Blood markets - only kills by the opposition team / player will count.

e.) Kill markets - will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available.

f.) Creep markets - will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available. Settlement of 'Roshan' markets are determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal, Refresher Shard or Cheese.

g.) Structure markets - for settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

h.) Surrender - in the event of surrender, all markets (unless otherwise stated) will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available. Bets on ‘Next’ based markets will be void.

i.) All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes.

j.) Team To Slay the Next Roshan

(i) Which Team will Slay the Next Roshan

a.) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

b.) Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

13. Efootball

a.) All match markets are settled based on the official score at the end of regulation time, unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

14. Fortnite

a.) The standings will be determined according to the official tournament ranking whenever possible.

15. Free Fire

a.) The standings will be determined according to the official tournament ranking whenever possible.

16. Heroes of The Storm

a.) If a Map starts with fewer than 10 competitors all bets on the Map will be void.

b.) If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.

c.) If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.

d,) Team to Destroy the Next Fort

(i) Which Team will Destroy the Next Fort

a). Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

b.) Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

17. Honor of Kings / King of Glory

a.) If a Map starts with fewer than 10 competitors all bets on the Map will be void.

b.) If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets are resulted according to the official result.

c.) If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets are resulted according to the official result.

d.) Tyrants - Dark Tyrant is included for settlement purposes.

18. League of Legends

a.) If a Map starts with fewer than 10 competitors all bets on the Map will be void.

b.)If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets will stand.

c.) If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets will stand.

d.) Kill markets - will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available.

e.) Monster markets - will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.

f.) Building markets - for settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

g.) Surrender - in the event of surrender, all markets (unless otherwise stated) will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available. Bets on ‘Next’ based markets will be void.

h.) All time based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

i) All markets involving the slaying of Dragons (First Dragon, Total Dragon's, Next Dragon, Dragon Handicap's) DO NOT include Elder Dragon, they only include the elemental dragons.

j.) Team to Score a Quadra Kill

(i) Will a player on a team register a Quadra Kill

(A) For a multi-kill to register as a Quadra Kill it must be announced as such during the match up or listed in the official match history.

(B) The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

k.) Team to Score a Penta Kill

(i) Will a player on a team register a Penta Kill

(A) For a multi-kill to register as a Penta Kill it must be announced as such during the match up or listed in the official match history.

(B) The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

l.) Team to Slay the Rift Herald

(i) Which Team will Slay the Rift Herald

(A) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

(B) Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

m.) Team to Slay the Next Baron

(i) Which Team will Slay the Next Baron

(A) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

(B) Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

n.) Team to Slay the Next Dragon

(i) Which Team will Slay the Next Dragon

(A) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

(B) Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

o.) Team to Destroy the Next Inhibitor

(i) Which Team will Destroy the Next Inhibitor

(A) Inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion

(B) Each destruction of an inhibitor counts separately, even where it has respawned and is destroyed for a second or subsequent time.

(C) Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

p.) Team to Destroy the Next Tower

(i) Which Team will Destroy the Next Tower

(A) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

(B) Champion created Structures do not count as Towers.

(C) Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

q.) Total Barons Slain Over/Under

(i) The Total Number of Barons Slain on the Map.

(ii) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

r.) Total Dragons Slain Over/Under

(i) The Total Number of Dragons Slain on the Map.

(ii) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

s). Total Inhibitors Destroyed Over/Under

(i) The Total Number of Inhibitors Destroyed on the Map.

(ii) Each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.

t.) Total Towers Destroyed Over/Under

(i) The Total Number of Towers Destroyed on the Map

(A) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

(B) Champion created 'Structures' do not count as Towers for settlement purposes.

(C) In the event of a surrender this market will be settled as the total number of towers destroyed at the time of surrender PLUS the minimum number of extra towers needed for the victorious team to secure the win.

u.) Both Teams to Destroy an Inhibitor

(i) Will Both Teams Destroy an Inhibitor?

(A) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

v.) Both Teams to Slay a Baron

(i) Will Both Teams Slay a Baron?

(ii) Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

19. Mobile Legends

a.) If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

b.) If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.

c.) If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.

20. Overwatch

a.) If a Map starts with fewer than 12 competitors, all bets on the Map will be void.

21. PUBG

a.) Standings will be determined according to the official tournament ranking whenever possible.

b.) Round Winner - settlement will be based on the team that finishes first in the specified Round, regardless of Kill Score.

c.) Kill markets - will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available.

d.) Point markets - will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available and in accordance with the tournament rules/scoring format.

e.) Top 3 Round Finish - settlement will be based on the finishing position of a team, regardless of Kill Score.

22. Rainbow Six

a.) If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are completed, all bets on the Map will be void.

b.) All settlement includes Overtime, unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

23. Rocket League

a.) All settlement includes Overtime, unless the Draw selection is quoted for a specific market, in which case settlement will be based on regulation time only.

24. StarCraft 2

a.) Map Betting - in the event of a draw, the Map Winner market will be voided.

25. Valorant

a.) If at least four rounds of a Map are played with fewer than 10 competitors, all bets on the Map will be voided.

b.) If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all bets on that Map will be voided.

c.) Rounds 1-12 constitute the first half of Valorant Maps.

d.) If a Map is rewound by “Match Medic” to a round other than Round 1, all markets will be settled based on the result after the round the Map was reverted to. Markets that are invalidated by the “Match Medic” will not count (e.g. Total Player Kills, Total Rounds Odd/Even) for settlement purposes.

26. Wild Rift

a.) If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

b.) If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.

c.) If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.

27. WOW

a.) First Guild to Kill X Boss - settlement will be based on the official kill feed.

28. Futures/Outrights

a.) Unless stated otherwise, all bets will stand regardless of postponements unless the official sporting governing body declares that the tournament/competition has been canceled with no official winner, in which case bets will be void.

29. Betbuilder / Same Game Parlay / Same Game Multi

a.) Betbuilder / Same Game Parlay / Same Game Multi Bets are Multiple bets where the selections relate to the same event/fixture. Multiple bet rules apply in respect of 'Betbuilder / Same Game Parlay / Same Game Multi bets', except for:

(A) Betbuilder/Same Game Parlay / Same Game Multi bet odds are calculated based on the relatedness of the selections in the bet and not a multiplication of odds for each selection;

(B) In the event that a Betbuilder / Same Game Parlay / Same Game Multi bet is placed where all selections are completely related contingencies, the bet will be paid out at the highest odds of any single selection.

b.) In the event one or more selections are voided in a Betbuilder / Same Game Parlay / Same Game Multi bet, the bet will be canceled and stake refunded to the Customer;

c.) Betbuilder / Same Game Parlay / Same Game Multi bets are subject to Maximum Payouts section outlined in these Betting Rules.

d.) Betbuilder / Same Game Parlay / Same Game Multi bets cannot be Cashed Out.

30. Flash / Micro Markets

a.) Flash / Micro betting is the placing of bets during the fixture in-play, on events that are about to happen in real-time.

b.) Flash / Micro Betting bets are Single bets only, and can not be included in a Multiple bet.

c.) Flash / Micro Betting bets are subject to Maximum Payouts section outlined in these Betting Rules.

d.) Flash / Micro Betting bets cannot be Cashed Out.